• Furniture

    14.00
    The furniture kits are a great way to enhance your interiors and bring your buildings to life.
  • Animals 2

    6.00
    Realistic looking animals that can be used in various scenes, settings and gameplay.
  • Spice up your gaming table or diorama with this awesome kit.
  • Groceries

    17.00
    Spice up your gaming table or diorama with this awesome kit that is suitable for various games and almost any historic period, be it dark age, medieval, western, WW, etc.
  • Tools

    11.00
    Spice up your gaming table or diorama with this awesome kit that is suitable for various games and almost any historic period, be it dark age, medieval, western, WW, etc.
  • Spice up your gaming table or diorama with this awesome kit that is suitable for various games and almost any historic period, be it dark age, medieval, western, WW, etc.
  • Empty Tent

    10.00
    Empty tents are very versatile and can be used in many ways.
  • Empty stalls are very versatile and can be used in many ways.
  • Empty stalls are very versatile and can be used in many ways.
  • Empty stalls are very versatile and can be used in many ways.
  • Every medieval town has its main square and many roads paved in flagstone. Especially the marketplace.
  • Cart

    5.00
    A perfect transportation means for the medieval rough roads. Many merchants who can afford one have a Market Cart of their own.
  • Townsfolk

    63.00
    Want to make your market truly alive? What better way than to add a this awesome set of townsfolk. This beautiful set is created by Tiny Furniture and we are offering it to you only as a 3D print. If you wish the STL files, be sure to contact them.
  • Butcher is often looked at with envy. All this meat and cheese around him, who wouldn't be jealous? Welcome to the Meat and Dairy Stall
  • All who need to sharpen their tools or replace the broken parts or need a barrel for their vine, come to this stall. Here you will find all the tools you need for your trait.
  • Medieval times are dangerous. People should have their farm tools ready behind the door. For those who are a bit better suited, there is a Weapon and Armor Stall.
  • Most common stall in the medieval market. Resources are scarce and mouths to feed are many. Some grain for porridge and some vegetables for brew should be available for all townsfolk.
  • If you want to inform the townsfolk of a dangerous dragon or simply inform them of a good deal in the local brewery, your town needs a Notice Board.
  • Houses in the medieval towns reflected the rank of those living in them. Although stone building was encouraged, expense meant that most houses were built of wood. Those built of stone, were the homes of the rich people such as merchants and renown craftsmen.
  • Houses in the medieval towns reflected the rank of those living in them. Although stone building was encouraged, expense meant that most houses were built of wood. Those built of stone, were the homes of the rich people such as merchants and renown craftsmen.
  • Chapel

    51.00
    The Chapel is a great addition to any gaming table, and it fits in many different settings and time periods. Apart from using it with Graveyard, it can be used as a small roadside chapel for example, or maybe even a private family chapel in your town.  
  • Mausoleum

    30.00
    Mausoleums are monumental features and make any Graveyard, look remarkable. They are large and impressive constructions most often built for a deceased leader or nobility.
  • Church

    79.00
    The Church can be featured in the Graveyard, but also as a part of a nearby village or a town. While the smaller Chapel is perfect to serve as a Chantry where the prayers for the dead are made, the Church, bigger in size, can accommodate more townsfolk for their daily worship.
  • This grandiose and towering structure is a perfect centerpiece that will make your Graveyard truly spectacular!
  • Tomb

    16.00
    Tombs are small buildings that serve as a repository for the remains of the dead. To get even more variety in your Graveyard pick a tomb or two. :)
  • Tombstones

    32.00
    The Tombstones present the core of any graveyard. Throughout history, graves have been a focus for mourning and remembrance. The names of relatives are often added to a tombstone over the years, so that one tombstone may chronicle the passing of an entire family spread over decades. Since tombstones and a plot in a graveyard cost money, they are also a symbol of wealth or prominence in a community. Some gravestones were even commissioned and erected to their own memory by people who were still living, as a testament to their wealth and status. In this set you will find the tombstones of various sizes, as well as some vases and crows!
  • Dead Trees

    41.00
    Dead Trees will give your Graveyard that creepy, dark atmosphere and make it more intriguing. Dead Trees can be used in all settings.
  • Monument

    72.00
    Each civilization has its heroes, kings, warlords and many other great individuals who leave their mark in its history. What better way to commemorate them than to carve their name and story into stone and bronze. Monuments are built to stand firm and keep the memory of a fallen hero for generations.
  • Animals

    15.00
    Realistic looking animals you can use for various scenes, settings and gameplay.
  • Stable

    61.00121.00
    Horses are expensive working animals, used for transport, communication, and battle as well as a statement of status. Every farm has its own horse and it is considered as a valuable commodity. This is why stables are complementary to the house, or built as close as possible to it. Their quality had to be better than other farm buildings, as keeping their horse in prime condition was vital to the economy of the household.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Adding the section A together with section B will determine the length of the wall. You can use as many sections as you like. To avoid repetition we designed two versions of section A with slightly different textures and details.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Adding the section A together with section B will determine the length of the wall. You can use as many sections as you like. To avoid repetition we designed two versions of section A with slightly different textures and details. Note that the section B is always connected to section A or ending sections E and F.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Left side adapter (when facing the walls form the outside). Use it to connect the wall to the Town Gate. This section also includes the door part which you simply attach to the wall of the Town Gate once you place the adapter in place. Since all of our models are hand made, they are newer exactly the same. You might need to fill some small gaps with modeling putty once you connect the adapter to the Town Gate.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Right side adapter (when facing the walls form the outside). Use it to connect the wall to the Town Gate. This section also includes the door part which you simply attach to the wall of the Town Gate once you place the adapter in place. Since all of our models are hand made, they are newer exactly the same. You might need to fill some small gaps with modeling putty once you connect the adapter to the Town Gate.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Left side ending section (when facing the walls form the outside). Use this section if your walls are not completely enclosed.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Right side ending section (when facing the walls form the outside). Use this section if your walls are not completely enclosed.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Left side adapter (when facing the walls form the outside). Use it to connect the wall to the Fortified Tower. This section also includes outer and inner door part which you simply attach to the wall outside and inside the Fortified Tower. Since all of our models are hand made, they are newer exactly the same. You might need to fill some small gaps with modeling putty once you connect the adapter to the Fortified Tower.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Right side adapter (when facing the walls form the outside). Use it to connect the wall to the Fortified Tower. This section also includes outer and inner door part which you simply attach to the wall outside and inside the Fortified Tower. Since all of our models are hand made, they are newer exactly the same. You might need to fill some small gaps with modeling putty once you connect the adapter to the Fortified Tower.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • Merchant Shop

    179.00
    This luxurious house is where the town’s well known merchant spends his days in peace and welfare. Townsfolk know him as a fair trader and a tolerant man who is always kind and ready to help people in trouble. In his shop, placed on the ground floor, you can find everything you need be it food, tools or even medicine.
  • Watermill

    110.00131.00
    In Medieval times water-driven mills were the most powerful land-based machines that converted natural energy into mechanical power. Town's Watermill is used for grinding grains, legumes and other foodstuffs. It provides constant food supplies for townsfolk.
  • Houses in the medieval towns reflected the rank of those living in them. Although stone building was encouraged, expense meant that most houses were built of wood. Those built of stone, were the homes of the rich people such as merchants and renown craftsmen.
  • Houses in the medieval towns reflected the rank of those living in them. Although stone building was encouraged, expense meant that most houses were built of wood. Those built of stone, were the homes of the rich people such as merchants and renown craftsmen.
  • Medieval towers were defensive structures usually made of stone. Often they included battlements and arrow loops. Arrow loops were vertical slits in the wall where archers from the inside shot arrows through at the attackers, but made it extremely difficult for attackers to get many arrows back through at the defenders. A Battlement comprises a defensive low wall between chest-height and head-height, in which rectangular gaps or indentations occur at intervals to allow for the discharge of arrows or other missiles from within the defences. Towers can be stand alone structures or parts of defensive walls.
  • Town Gate

    263.00
    Town Gate was built to provide a point of controlled access to town for people, vehicles, goods and animals. It is filling functions relating to defense, security, health, trade, taxation and is therefore staffed by military and municipal authorities. The Town Gate is also commonly used to display diverse kinds of public information such as announcements, tax and toll schedules, standards of local measures, and legal texts. It is heavily fortified and ornamented with heraldic shields.
  • Guard Tower

    125.00
    In dark medieval times, every city had to defend itself. Buildings like Guard Tower enable soldiers to spot the enemy on time in order to make all necessary actions to properly prepare the city for attack. When the soldiers on the Guard Tower sound the alarm, town gates are being sealed and all who can fight equip themselves with weapons and readily await the battle to commence. Guard towers are built on the outskirts of a city, preferably on higher ground. These buildings have to be sturdy enough to withstand enemy’s cannon balls, stones thrown by catapults or even attacks by frenzied monsters such as Giants and Treeman. It has to be high enough so soldiers are able to see as much landscape as possible. Sometimes whole regiments of archers and other troops are stationed in one Guard Tower.
  • Windmill

    40.00
    The growing economy of the town called for a masonry tower mill. The tower mill was more expensive to build then the post mill, but more stable source of power was needed.In contrast to the post mill, only the cap of the tower mill needs to be turned into the wind, so the main structure can be made much taller, allowing the sails to be made longer, which enables them to provide useful work even in low winds.
  • Townhouse

    34.00
    Houses in the medieval towns reflected the rank of those living in them. Although stone building was encouraged, expense meant that most houses were built of wood. Those built of stone, were the homes of the rich people such as merchants and renown craftsmen.
  • There's only one place you can go to when your sword gets broken in a battle or when your horse needs a new pair of hues, and that place is Blacksmith’s Forge. The blacksmith is constantly working to patch up damaged armor plates and shields or to make new weapons and everyday tools. When you enter the town, you can hear him pounding with his hammer, making a truly powerful sound. Townsfolk are very proud to have a trustworthy and skillful blacksmith.
  • Stone Bridge

    104.00127.00
    There is no complete communication system without a bridge. Laying foundations for this beautiful arched bridge where the river flows all year round was not an easy task, but the town's masons managed to built it proving them selves to be skillful engineers.
  • This luxurious house is where the town's well known merchant spends his days in peace and welfare. Townsfolk know him as a fair trader and a tolerant man who is always kind and ready to help people in trouble. In his shop, placed on the ground floor, you can find everything you need be it food, tools or even medicine.
  • Noble Townhouse represents the city or town residence of a noble or wealthy family. Townhouses of the rich are bigger in size and more elaborate than those of regular townsfolk. By their residence nobles prevented the town from becoming merely a trading centre or an aggregate of merchants. They kept the citizens in touch with the rest of the kingdom. They made the people understand that they belong to their Realm.
  • Mansion

    124.00
    Houses in the medieval towns reflected the rank of those living in them. Mansions where big and luxurious residences built by wealthy nobles.

Title

Go to Top