• Animals

    16.30$
    Realistic looking animals you can use for various scenes, settings and gameplay.
  • Stable

    67.53$133.90$
    Horses are expensive working animals, used for transport, communication, and battle as well as a statement of status. Every farm has its own horse and it is considered as a valuable commodity. This is why stables are complementary to the house, or built as close as possible to it. Their quality had to be better than other farm buildings, as keeping their horse in prime condition was vital to the economy of the household.
  • This nice kit is suitable for various games and almost any historic period, be it dark age, medieval, western, WW, etc.
  • Outhouse

    23.29$
  • Fences

    23.29$
    Fences add a rural element as well as tactical play for obstructions. A few sets of them can create an intricate animal enclosure and all sorts of zany game play possibilities as well as a great way to space and separate structures!
  • If you need to create a rural setting on your battle field these hay stacks are a perfect. Some are made in a way to fit in the corner or next to a wall.
  • Carriage

    27.94$
    This nice kit is suitable for various games and almost any historic period, be it dark age, medieval, western, WW, etc.  
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Adding the section A together with section B will determine the length of the wall. You can use as many sections as you like. To avoid repetition we designed two versions of section A with slightly different textures and details.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Adding the section A together with section B will determine the length of the wall. You can use as many sections as you like. To avoid repetition we designed two versions of section A with slightly different textures and details. Note that the section B is always connected to section A or ending sections E and F.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Left side adapter (when facing the walls form the outside). Use it to connect the wall to the Town Gate. This section also includes the door part which you simply attach to the wall of the Town Gate once you place the adapter in place. Since all of our models are hand made, they are newer exactly the same. You might need to fill some small gaps with modeling putty once you connect the adapter to the Town Gate.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Right side adapter (when facing the walls form the outside). Use it to connect the wall to the Town Gate. This section also includes the door part which you simply attach to the wall of the Town Gate once you place the adapter in place. Since all of our models are hand made, they are newer exactly the same. You might need to fill some small gaps with modeling putty once you connect the adapter to the Town Gate.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Left side ending section (when facing the walls form the outside). Use this section if your walls are not completely enclosed.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Right side ending section (when facing the walls form the outside). Use this section if your walls are not completely enclosed.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Left side adapter (when facing the walls form the outside). Use it to connect the wall to the Fortified Tower. This section also includes outer and inner door part which you simply attach to the wall outside and inside the Fortified Tower. Since all of our models are hand made, they are newer exactly the same. You might need to fill some small gaps with modeling putty once you connect the adapter to the Fortified Tower.
  • Town Walls are a necessity for town to survive in medieval world of invasion and conquest. Wealthy towns are enclosed by protective walls and the only access to the town is regulated through Town Gate. Right side adapter (when facing the walls form the outside). Use it to connect the wall to the Fortified Tower. This section also includes outer and inner door part which you simply attach to the wall outside and inside the Fortified Tower. Since all of our models are hand made, they are newer exactly the same. You might need to fill some small gaps with modeling putty once you connect the adapter to the Fortified Tower.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • In medieval times the river was seen and experienced as a great flow of energy moving slowly and inexorably trough landscape. It was a flow of energy that could be harnessed and put to use. In many river towns mills were built next to river. Rivers also provided the water used for washing and drinking.
  • Water is a source of life and often a scarce commodity. There is a belief that a wish can be made in a well. Townsfolk believe in it's healing properties.
  • Water is a source of life and often a scarce commodity. There is a belief that a wish can be made in a well. Townsfolk believe in it's healing properties.
  • The center of a town. A place where people meet to discuss daily events, to trade, make deals of every kind, or even gossip maybe. They are usually made of stone tiles and thus they last for many generations.
  • There is a big ancient dead tree towering the local Graveyard. Townsfolk believe it was bewitched by infamous necromancer during the last war. Some even refuse to visit the graves of their loved ones in fear of being cursed and attacked. They believe that the power of the tree somehow enables the dead to rise from their graves at night.
  • This nice kit is suitable for various games and almost any historic period, be it dark age, medieval, western, WW, etc.
  • Create your own, unique graveyard using this nice tombstones kit. It is suitable for various games and different historic periods.
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